Saturday, April 22, 2017

FL RPG: The Hunter

Hello, delicious friends! The next class for my Fallen London RPG is the Hunter. The Hunter keeps an animal companion with them to aid them in tracking down monstrous beasts and eldritch horrors, so I thought that "borrowing" moves from Dungeon World's Ranger class would be fitting.

Man’s Best Friend: You have an animal companion. You cannot properly converse with it, but it always obeys your commands. Give it a name.

Choose a species: Wolf, Dog, Cat, Bat, Raven, Owl, Rat

Choose its base stats: 
Ferocity +2, Cunning +1, Instinct +1, 1-armor
Ferocity +2, Cunning +1, Instinct +1, 0-armor
Ferocity +1, Cunning +2, Instinct +1, 1-armor
Ferocity +3, Cunning +1, Instinct +2, 1-armor

Choose as many strengths as its Ferocity:
Fast, Burly, Huge, Calm, Adaptable, Tireless, Quick Reflexes, Camouflage, Ferocious, Intimidating, Keen Senses, Stealthy

Your animal is trained to track prey, but not fight. Choose as many additional trainings as its Cunning: 
Fight Humans, Fight Beasts, Search, Scout, Guard, Labor, Travel, Perform

Choose as many weaknesses as its Instinct: 
Cowardly, Savage, Slow, Frightening, Forgetful, Stubborn, Lame

Command: When you work with your animal companion on something it’s trained in…
  • If you attack the same target, add its ferocity to your damage.
  • If you  pursue quarry, add its cunning to you roll.
  • If you take Wounds, add its armor to your armor.
  • If you examine your surroundings, add its cunning to your roll.
  • If you are negotiating, add its cunning to your roll.
  • If someone interferes with you, add its instinct to your roll.
Clever Girl: Your animal companion is intelligent enough to talk.

Old Yeller: When you allow your animal companion to take a blow that was meant for you, the damage is negated, and your companion’s ferocity is reduced to 0. If its ferocity is already 0 you may not use this ability. Your companion’s ferocity will reset after a few hours’ rest.

Follow the Trail: When you follow a trail of clues left by a passing creature, roll +Watchful. On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel. On a 10+, you may also ask the GM what caused the trail to end, OR for some useful information about your quarry.

As always, I'm open to feedback and suggestions on ways to improve. Thank you, delicious friends, and may all manner of thing be well with you!

Friday, April 21, 2017

FL RPG: Knife and Candle

Hello, delicious friends! 
Vincent Baker

As many of you know, I've been busying myself designing a tabletop RPG set within Failbetter Games' Fallen London universe (play the browser game here, or buy Sunless Sea on Steam). This week, I've found a veritable gold mine of inspiration in the form of an archived section of the "Barf Forth Apocalyptica" forums. As it turns out, veteran game designers Vincent Baker (who made Apocalypse World) and John Harper (who made Blades in the Dark) once attempted this very same project, albeit in an official capacity, whereas my fan-made project is completely unlicensed. Their notes and suggestions are archived here in an old forum. The game was to be titled Knife and Candle, after the blood sport from the fictional version of London. Unfortunately, the project was cancelled, but there's still much useful material to be gleaned from their musings.
John Harper

Today, I'll summarize what I think are the biggest developments that were made before the project was cancelled, and explain which I intend to use in my own hack. Let's begin, shall we?

The Stratum System


Anyone who knows Apocalypse World knows that each stat has a number attached to it, ranging from -3 to +3. So an Apocalypse World character's stats might look like Cool +1 Hard +3 Hot -1 Sharp 0 Weird 0. A character in a Fallen London hack of Apocalypse World might have stats like Watchful 0 Dangerous +3 Shadowy +1 Persuasive -1. This is fine, but Fallen London allows characters to level up over time, and this system doesn't adequately allow for that sense of progression.

Sunday, April 16, 2017

FL RPG: The Tough

Hello, delicious friends, and happy Easter! Over the holiday weekend, I spent a little bit of time establishing the move set for the next class in my Fallen London fan project - the Tough. The Tough is a fighter who can subdue almost any mundane opponent, so I gave them moves from playbooks such as Apocalypse World's Battlebabe and Dungeon World's Fighter. Let me know what you think!

The Tough

Art from Fallen London
Striking Figure: When flirting, you may roll +Dangerous instead of +Persuasive.

Intimidating: When interrogating, you may roll +Dangerous instead of +Persuasive.

Merciless: Whenever you inflict Wounds, you inflict +1 Wounds.

Thick-skinned: You have +1 armor at all times. 

Plan of action: When entering combat, you may roll +Watchful. On a hit, you predict one NPC who will outlast and one who will be defeated. On a partial hit, you predict one who will outlast OR one who will be defeated. The GM will bring your plan to fruition if it is remotely possible. On a miss, you realize that the odds are stacked against you, and you take -1 to all rolls for the upcoming fight.

I’ll take my leave: When all seems lost, you may roll +Dangerous. On a hit, you escape. On a partial hit, you escape, but you lose something or take a wound. On a miss, you’re caught vulnerable mid-escape.


That was a close one: Once per combat encounter, you may dodge an attack that would have otherwise hit. You may take this action before or after damage has been rolled.

Thursday, April 13, 2017

FL RPG: The Bohemian

Art from Failbetter Games' Tumblr
Hello, delicious friends! Today, I'll be displaying my ideas for the Bohemian class for my unofficial Fallen London RPG. The Bohemian is an artist, first and foremost, and they're capable of using their creativity and charisma to manipulate people. As with all classes, a character may not have all moves at once; rather, they gain new moves upon leveling up. 

The Bohemian
Pure Artistry
When you perform, be it any act of expression or culture, or when you present your art before an audience, roll +Persuasive. On a hit, name an NPC and pick 3. On a partial hit, pick 1. 

Wednesday, April 12, 2017

FL RPG: The Mystic

Hello, delicious friends! I hope that all things are well with you. Today, I spent a little time working on my fan project, the unofficial tabletop RPG set in Failbetter Games' Fallen London universe. As you may know, when last we left off, I'd decided to ape most of the mechanics from Apocalypse World and Blades in the Dark, but hadn't gotten much further than that. Well, no longer! I decided to start by writing some moves for the Mystic class. Here you are:

The Mystic
Fortune
"One Eye Open" by GloomyLavv on Deviant Art
You have a group of loyal followers. Describe them: 
  • your cult
  • your family (biological or metaphorical)
  • your disciples
  • your salon
  • your servants
  • your court
  • your gang

Your fortune, surplus, and want all depend on your followers. At the beginning of each play session, roll +fortune. On a hit, you have surplus. On a partial hit, you have surplus, but also choose 1 want. On a miss, the GM will choose 1 want, and you have no surplus. If their surplus lists coin, that’s your personal share, to spend on your lifestyle or for what you will. 

By default you have two dozen or so followers, loyal but not fanatical. They have lives apart from you, integrated in London’s population. +1 to fortune rolls, surplus: 1 coin, want: desertion.